An unoptimized raytracer. Features include Lambert shading, soft shadows, ambient occlusion, and bloom. It is limited to only planes and spheres at the moment.
Quickly finds solutions to sudoku puzzles. It does have a hard time figuring out that a puzzle has no solution though. Coded in 6 hours as a C++ command line tool, then ported the next day to Objective-C, complete with a halfway decent GUI.
A weird abstract scene containing a bunch of stacked plates, with a crimson red one in the middle. Rendered with Blender Internal.
A Masterlock, which I actually took some time to model. It uses the Uffizi lightprobe for reflections and was rendered with Blender Internal.