Nyos is finally done and is being sponsored by Blue Wolf Games!
Play it now at Blue Wolf Games.
Nyos, the game I have been developing on and off for the past 2 years, is nearly complete. It will be awesome.
The past week I decided to learn Javascript. I added an awesome Ajax image gallery to both the Firefly and Hydralisk Origami Pages. It turned out much better than I expected.

After a couple weeks of porting and optimizing, Perpetual Blaze Mobile has just been launched and entered in the Kongregate Mobile Games Contest!
Play it now on your Flash-enabled mobile device on kongregate.com.
I tried my hand at simple compositing using Blender and Photoshop. It turned out pretty well for a first attempt.
This image is a composite of a bad photo I took of some green cutting board things and a plain grey cube from Blender. The depth of field effect is also "faked"; achieved with a Photoshop lens blur using a normalized depth map that was rendered with Blender.

Note: The screenshot is makes this seem duller than it actually is.
Today I wasted my time making a Lorenz Attractor simulation. The Lorenz Attractor is a set of differential equations which can cause some pretty cool looking particle motion; in particular a torus knot.
Updated 2/23/11: I made the applet more interesting by having rho oscillate between 0 and 28 and sigma oscillate between 10 and 20.

I actually made this a year ago, but was too lazy to upload it. It is an audio visualizer with a bunch pretty flashing lights.
The visualizer works by responding to changes in volume of the music; not any fancy stuff like changes in pitch. I am particularly proud of the glowing effect, which was achieved by a low res box blur done only on the CPU.
Exactly the way I develop. It's no wonder my projects take so long to make.
Current Geek a Week geek Marian Call has apparently folded one of my origami serenities. I actually saw this a a couple months ago, but back then I thought she was just a random obscure musical artist.
+3 geek cred

Instead of working on important things, I created this rose with blender (version 2.5 alpha 2). It took about 2 days, and is at least 23 times better than my previous attempts at 3D art.
Rendered with Blender internal.